Game Idea: Psychedelic Art Gallery

This week’s topic for development was focused on games which were created with the intention of being art.  We tossed around quite a few different ideas, however, ended up honing in on three of them.  One idea places a very heavy emphasis on narration in order to draw players into the story and make them feel as if they are a fully immersed in the experience.  Our other two ideas stressed the importance of perspective as they involve putting players into the shoes of someone who sees the world in a very different way from most people.  The first idea centers around someone who sees via sound, similarly to how bats use sonar for navigation in the darkness.  The second idea, which is the one I will be explaining in more detail below, involves players taking on the role of someone who is colorblind entering an art gallery.

The primary idea for this colorblind art gallery experience is to focus less on narration while overwhelming players with intense and captivating visuals.  Additionally, we decided to make the game support virtual reality in order to push the visual immersion even further.  With that in mind, the game will start with players entering into an art gallery.  Various pieces of art will be on display in a lengthy hall and players will be able view the images in order from front to back.  After viewing the first few pieces of art (all of which will be portrayed in a fashion which blends colors together in order to emulate the view of someone with a form of colorblindness), the hall morphs into an almost psychedelic landscape filled with colorful and enchanting visuals which will surround and guide the player forward through the scenery.  After getting to the end of the psychedelic landscape, the original art pieces that they viewed can be viewed again without any color distortion.  After re-viewing the artwork, players are transported back to the original art hall where they can then move forward and begin viewing the next couple of images.  The same set of events will occur each time with players being transported to a colorful landscape, however, that landscape will change each time the player enters it.

By having a very minimal amount of narration in the game, players will be able to search for and find their own meaning behind the experience, therefore spreading the premise of art and its creation by propelling the idea that art is not what you see, but instead what you make others see.

Group Members:

Luke Carpentier – (Links to an external site.)

Kevin Larson – (Links to an external site.)

Sierra St.Onge – (Links to an external site.)  (Links to an external site.)

Nolan Aldridge – (Links to an external site.)

Khuong Truong – (Links to an external site.)



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